v0.2.0 - Explosions Included


[Heaven's Judgement]

11.05.2025 /// [0.2.0] - Explosions Included


[New Features and Changes]

- All of the code is optimized, cleaned up and commented, so it will be easier to develop the game further

- Recolored wave, score and enemies left texts to green for better readability

- Camera is divided in screens (rooms (think about them like about Celeste's screens)) now

- Now Shooter's fireballs go BOOM on any collision (70 damage (IK it's unbalanced I'm gonna nerf it with the next update))

- New weapon: BAZOOKA

- Has 1 ammo. 1.5s shooting cooldown. 10s reloading cooldown. Goes BOOM as well as Shooter's fireballs (AOE damage)

- Switch weapons with 1 (revolver) and 2 (bazooka)

- Adjusted enemies' spawn positions

[Balances]

- Increased Melee's and Shooter's knockback power

- Adjusted Melee's speed

- Adjusted Shooter's fireball speed

[Bug Fixes]

- Fixed gun having a seizure sometimes

- Fixed all of the weird collisions (I hope)

- Enemies don't spawn in walls anymore

- Shooter's fireballs now don't get stuck in them

[Known Issues]

- You may not see the whole room on small or tall screens (for example, I can't)

- Bullets spawn in the middle of a gun (I still don't care)

- Extra enemies can spawn on a wave if you kill someone before every enemy's spawned


[NOTE]: CAMERA ISSUE IS TOO BAD. I can't see like 1/4 of a room, but I will release the update, the bug will be fixed with v0.2.1 (or v0.3.0 who knows). I'll do that as soon as I possibly can (expect it on May 12th)

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Files

Heaven's Judgement v0.2.0.zip 35 MB
3 days ago

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